Here, in Mom’s bedroom, you’ll find a chest containing the Red Key, which will also unlock the Red Key for future playthroughs. At the end you’ll reach a special floor called Home. During the Ascent, you’ll fight your way back up through modified versions of all the previous floors. The boss room contains no boss only an item, Dad’s Note.
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Somewhere on the floor you can find a skull with an X-shaped crack in it breaking it will always reward you with a 0 – The Fool card. Note that you normally cannot leave the boss room after defeating Mom you will need to have some way to teleport out before you go in and fight Mom. This will consume the item and unlock the strange door.
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Navigating the Antibirth levels is tricky you may want to look at a separate guide to learn how to acquire the Knife Pieces and reach the Corpse.This leads to an alternate set of levels, based on the Antibirth fan mod. Defeating Hush three times will cause a new door to appear on subsequent playthroughs whenever you defeat the boss of Basement I.Here, you will fight a powerful boss named Hush. On subsequent playthroughs, defeating Mom’s Heart (or its replacement, It Lives!) before the timer reaches 30:00 will cause a path to the Blue Womb to open up. Defeating Mom’s Heart in Womb II ten times will unlock a new area called “?”, also referred to as the Blue Womb.
Defeating Mom in Depths II for the first time will end the game and unlock the Womb.P.S.Unlocking tainted characters is a long process, reserved for the very end of The Binding of Isaac’s unlock order. A pro-hub (so you can see your keys/bombs/money, health, item, trinket, card/pills/runes, map, time, etc in a more stylish way. More synergies (specially with Monstro’s Lung). Being able to see the “post-it note” (the progress note) for the character you’re playing on the pause screen. A more exact interpretation of your current stats in the pause screen. Being able to see ALL the items you’ve collected on the pause screen. Being able to hover over the items on the pause screen and see what they are. If you want to continue with the biblical theme: Goliath, Jonah, Adam, etc.Īnd of course… The obvious suggestions like: Now that I think about it… Some worm-related items would be cool. More items that reference popular games like: Pokemon, Megaman, Metroid, Asteroids, Tetris, Breakout, Space Invaders, etc. BUT, how about “Holy Beams” (like the angels), “Worm Spit” (like Chub), “Dancing Fires” (like Megamaw), “Homing Groundpound” (like The Cage". Monstro’s Lung is a really cool idea by itself. More items with effects similar to boss attacks. You capture an enemy of choice and release it so it fights for you. A “spacebar item” that allows you to capture enemies (not bosses) and then release them with a permanent “charmed” status effect. The music could be nothing but white noise. How about a “Purgatory” route? Think about it. We already have the “Sheol” and the “Cathedral” routes. Transformations for getting 3 items of a specific set (Devil, Angel, Bob, Mom, Poop, Spider, Bomb, Zodiac, etc.
This means you can still carry two things without all pills turning into cards (or viceversa). It could be like “the pocket” and you can carry a pill + a card/rune. An item like Started Deck or Little Baggy that lets you hold two of ANYTHING. This would let you re-roll the item pedestal. An item (passive) that allows you to drop your “spacebar item” along with your trinket + card/pill/rune when you hold the “drop” bottom.